Below you will find pages that utilize the taxonomy term “Networking”
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Practical Networked Applications in Rust, Part 2: Networked Key-Value Store
Welcome to the second installation in my series on taking the Practical Networked Applications in Rust course, kindly provided by the PingCAP company, where you develop a networked and multithreaded/asynchronous key-value store in the amazing Rust language. You may see my previous post in this series here.
In the previous, and initial, post I implemented the course module of making the fundamental key-value store functionality, based around the Bitcask algorithm, which would only allow for local usage on your own computer. In the second module of my course work, I add networking functionality, dividing the application into a client/server architecture so that clients can connect to servers across the network.